Project Proposal

My project proposal will deal with digitizing the maps of various mythological settings and turning them into an interactive learning experience. The storylines of various mythologies have been relevant in contemporary society, such examples include the storyline of Greek mythology in the popular video game series “God of War” and the storyline of Norse mythology being highlighted in the Marvel superhero comics and movies of Thor. My plan is to link those much popularized stories with an actual interactive digital map of that specific fictional landscape so that people can link those popular stories to the maps.

            This is unique and interesting because as stated previously, only the stories of various mythologies have been popularized, and the actual setting/landscapes have taken a back seat. What I plan to do is to incorporate those stories with a digital map to enrich the learning experience so that these popularized storylines of mythology will go hand in hand with a visual representation of the setting/landscape these stories are taking place in.

            The digital platform that I plan to use is creating a 3D representation of the landscape that can be manipulated by the user. Such “manipulations” of the map include rotating it around and zooming in, clicking on certain areas to bring zoom in and bring up pictures and information and videos about that certain place. To do this, a lot of tools be need to be utilized. I’ll need a program that can digitally recreate the map itself three-dimensionally with all of the landscapes. I remember one of our guest speakers had something very similar to this, where he had to hire people to recreate a 3D digital representation of the city of Seattle throughout different time periods so that he could illustrate the changes of the city throughout different time periods. I remember him saying that he hired people to use the computer AutoCAD to accomplish it.  Also I plan to make the map interactive so that when users click on certain places on the map, they can view videos and/or texts that have to relate to that certain area in the more traditional mythology, and how it’s been translated into the contemporary use of it. Obviously with a technology heavy project, some coding will have to be involved to make the map interactive. I think it would most be utilized with the viewing of videos and texts when users click on certain places on the map. The platform that I would intend to release my project on would be a website so I would definitely need to utilize coding, which Tyler’s presentation touched lightly on, in order to make the website.

            The source material to create my map will be taken from traditional mythology and I would need to gather that information digitally (websites, online databases, etc.) or physically through books. I plan to take into consideration the worded descriptions of the settings/landscapes in the traditional text and also the different interpretations of the settings/landscapes throughout time and make my own unique representation of it rather than just copying it.

            My project will need a wide collaborative effort to make it succeed. I will need people to create the map through AutoCAD or some other computer program and I will need to collaborate with them on a very personal level in order to convey my idea and the intricate details that will be required to make the map as thorough as possible. I will also require the use of professional website designers to aid me in the process of creating my website with all of the intricate details that I have planned.

            The rights and/or ethical issues that deal with my project are mainly using videos of the popular use of mythology (video game clips, movie clips, etc.) from major companies like Marvel who own the copyright to Thor, or Sony who owns the copyright to the “God of War” video game series, who have placed a copyright on their intellectual property. If warranted, these companies could come across my project and take legal action or shut down my project for using their copyrighted material. So if I were to go the route with including these clips from modern contemporary uses of mythology, there would also be the legal implications of using such clips. I remember in John’s presentation on copyright he mentioned the four major rules of fair use, and one of them included whether or not a person was using copyrighted material for profit. If I were to put advertisements on my website to make revenue, then I would probably not be in a good situation if these companies were to come across my website and see that I was using their copyrighted material to make profit.

            

Assignment 7

My project proposal will be focused on keeping old, dismissable information relevant in a contemporary society. Something that I would be interested in doing is mythology (greek, norse, etc.) and representing the topic in such a way that captures attention. One platform that has been successful at doing such a thing have been video games, specifically those set in fictional and non-fictional settings in which the user is immersed in this fictional/non-fictional world full of knowledge. This has been a popular method because video games are simply a form of entertainment and when you’re learning new information in these games, there is a certain “fun” factor about it. So that is mainly what I am trying to accomplish with my project proposal, just trying to make non-relevant information in today’s society (and maybe the society of the future) relevant through a technological platform. I have yet to decide which platform (video game, short film, etc.) I’d like to focus on. Ideally I’d like to avoid the video game platform since Michael is already doing something very similar with video games.

Assignment 5

In the reading assigned this week (pg. 47-60) what stood out to me the most was how the process of preserving and distributing information is not a task that can be done individually and that it is something that involves many disciplines. There may be dozens of contributors (authors, librarians, coders, interns, programmers, etc.) that contribute just to one single product. The presenter/guest that I found most interesting so far in our class was the anthropologist Ben Marwick. What I found most interesting about his presentation is how he interpreted all of his raw data from Twitter and represented in a variety of ways, especially with the different types of graphs he used.

Assignment 4

The annotated video I chose was “World building physics” by a Critical Commons Manager (author). The theme the author is trying to convey is how the movie “Inception” is a paradigm for a relatable, shared interface, particularily with the first half of the movie which deals with the destruction, creation, and visualization of physical structures. However, the author could be a little more persuasive in their argument by providing specific examples from the movie and real life to support their argument. Upon seeing the author’s other posts, they vary from random snippets from movies that date back anywhere between 10-50 years, music videos, and cartoon shorts. 

In regard to whether or not I think the author has the right to post the 5 minute raw clip ripped from the movie Inception, I do think that there must be some sort of copyright on the movie and all of the individual scenes given how big of a motion picture Inception was.

 

Assignment 3

Image

The text I chose was Harry Potter: The Sorcerers Stone. What I noticed from putting the book through Wordle was that the most common words used include the names of the characters. Obviously, the more important the character, the more they are mentioned in the book. As a die-hard Harry Potter fan, I was not at all surprised that Harry’s name was the word that was most mentioned in the book. However, I was surprised at how much Hagrid’s name was mentioned. It was also cool to see how Voldemort’s name even made it on the picture, I hadn’t really noticed the use of Voldemort’s name that much in the book.

Assignment 2—Vectors Review

I found the Vector’s website to be very confusing to navigate and the articles seemed a bit sparse and short (to me at least). I found an article explaining how digital humanities and archiving and storing information digitally is a process that involves many disciplines (scientists, archivists, humanists, authors, etc.) and I found it interesting how there was more to archiving information than just simply saving it digitally or preserving a physical copy.

The section in “A Short Guide to Digital Humanities” that I found most useful was the section titled “Who is Involved in Digital Humanities Projects?.” I found that it complimented the article very well and gave me much more insight into the arduous process of digital humanities.

Article: http://vectorsjournal.org/journal/blog/compatible-data-initiative-highlights-workflows-between-archives-linked-data-and-authors/