My project proposal will be focused on keeping old, dismissable information relevant in a contemporary society. Something that I would be interested in doing is mythology (greek, norse, etc.) and representing the topic in such a way that captures attention. One platform that has been successful at doing such a thing have been video games, specifically those set in fictional and non-fictional settings in which the user is immersed in this fictional/non-fictional world full of knowledge. This has been a popular method because video games are simply a form of entertainment and when you’re learning new information in these games, there is a certain “fun” factor about it. So that is mainly what I am trying to accomplish with my project proposal, just trying to make non-relevant information in today’s society (and maybe the society of the future) relevant through a technological platform. I have yet to decide which platform (video game, short film, etc.) I’d like to focus on. Ideally I’d like to avoid the video game platform since Michael is already doing something very similar with video games.
In the reading assigned this week (pg. 47-60) what stood out to me the most was how the process of preserving and distributing information is not a task that can be done individually and that it is something that involves many disciplines. There may be dozens of contributors (authors, librarians, coders, interns, programmers, etc.) that contribute just to one single product. The presenter/guest that I found most interesting so far in our class was the anthropologist Ben Marwick. What I found most interesting about his presentation is how he interpreted all of his raw data from Twitter and represented in a variety of ways, especially with the different types of graphs he used.